Blueprint

ESP-NES

Rediscover the golden age of 8-bit gaming with Anemoia! This project is a custom-designed, all-in-one PCB that transforms a powerful ESP32 microcontroller into a fully functional Nintendo Entertainment System (NES) emulator, powered by the open-source code from the Anemoia-ESP32 GitHub repository. Built from the ground up to be a portable, high-performance retro console, Anemoia lets you play your favorite classic games anywhere, anytime. Repo link https://github.com/Shim06/Anemoia-ESP32

Created by 7233kp 7233kp

Tier 4

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technical_. technical_. requested changes for ESP-NES ago

Please fix all of the errors/discrepancies that Kai has said. Failure to do so before submitting will result in a permanant rejection due to multiple submissions not taking into account feedback.

7233kp 7233kp submitted ESP-NES for ship review ago

Kai the Jolly Guy Kai the Jolly Guy 🚀 requested changes for ESP-NES ago

Your project still includes AI in the readme, and I have a feeling your PCB speaker doesn't work, please get that double checked!

7233kp 7233kp submitted ESP-NES for ship review ago

Kai the Jolly Guy Kai the Jolly Guy 🚀 requested changes for ESP-NES ago

Please remove all the use of AI in your readme/journal with your own words!

7233kp 7233kp submitted ESP-NES for ship review ago

7233kp 7233kp added to the journal ago

first version of the ESP-NES PCB is complete

This has been very hard and fun, but the first version of the ESP-NES PCB is officially designed. I've spent a total of 8 hours on this over the last several days, and it's finally complete.

Screenshot 2025-10-22 164555.png

Along with the board layout, I've generated the full Bill of Materials (BOM) as a CSV file and I also Public all files like schematics,pcb and more

A large chunk of that time was spent just learning the fundamentals of PCB design. It's a steep learning curve, and I had to go back and update the schematics multiple times as I discovered better ways to route traces or place components.

It was a challenging process, but splitting the work up made it manageable. Seeing the final, completed board layout after all that effort feels like a huge accomplishment. Next step: ordering the parts and the board itself!

7233kp 7233kp added to the journal ago

Start making PCB of esp-nes

Screenshot 2025-10-18 002241.png
Okay, so I'm trying to make a real PCB for my ESP-NES project.

Honestly, I went into this knowing absolutely nothing. The design software looked so intimidating, and for a while, I just stared at the screen. After diving into a bunch of tutorials, I finally got the courage to just... start.

I dropped the ESP32 chip in the middle, placed the buttons where they felt right, and then began the crazy puzzle of connecting all the tiny lines. This is my first real attempt. It's probably got a dozen mistakes, but it's actually starting to look like a real circuit board! Seeing this on my screen instead of a jumble of wires is an awesome feeling. A small step, but I'm proud of it.

7233kp 7233kp added to the journal ago

ESP-NES schematics

Screenshot 2025-10-15 124702.png

The schematic for my custom ESP-NES is finally done! It feels great to have the complete electronic blueprint finalized on a single sheet.

The design is centered on an ESP32, connecting it to a display that conveniently has an SD card slot built-in, which really simplifies the wiring. I've also mapped out the PAM8403 audio amplifier and all eight of the tactile buttons for the controls.

With the logic and connections all laid out, the next and most exciting step is designing the physical PCB layout. It's time to bring this thing to life!

7233kp 7233kp started ESP-NES ago

10/15/2025 - ESP-NES schematics

Screenshot 2025-10-15 124702.png

The schematic for my custom ESP-NES is finally done! It feels great to have the complete electronic blueprint finalized on a single sheet.

The design is centered on an ESP32, connecting it to a display that conveniently has an SD card slot built-in, which really simplifies the wiring. I've also mapped out the PAM8403 audio amplifier and all eight of the tactile buttons for the controls.

With the logic and connections all laid out, the next and most exciting step is designing the physical PCB layout. It's time to bring this thing to life!

10/18/2025 - Start making PCB of esp-nes

Screenshot 2025-10-18 002241.png
Okay, so I'm trying to make a real PCB for my ESP-NES project.

Honestly, I went into this knowing absolutely nothing. The design software looked so intimidating, and for a while, I just stared at the screen. After diving into a bunch of tutorials, I finally got the courage to just... start.

I dropped the ESP32 chip in the middle, placed the buttons where they felt right, and then began the crazy puzzle of connecting all the tiny lines. This is my first real attempt. It's probably got a dozen mistakes, but it's actually starting to look like a real circuit board! Seeing this on my screen instead of a jumble of wires is an awesome feeling. A small step, but I'm proud of it.

10/22/2025 - first version of the ESP-NES PCB is complete

This has been very hard and fun, but the first version of the ESP-NES PCB is officially designed. I've spent a total of 8 hours on this over the last several days, and it's finally complete.

Screenshot 2025-10-22 164555.png

Along with the board layout, I've generated the full Bill of Materials (BOM) as a CSV file and I also Public all files like schematics,pcb and more

A large chunk of that time was spent just learning the fundamentals of PCB design. It's a steep learning curve, and I had to go back and update the schematics multiple times as I discovered better ways to route traces or place components.

It was a challenging process, but splitting the work up made it manageable. Seeing the final, completed board layout after all that effort feels like a huge accomplishment. Next step: ordering the parts and the board itself!