Speedrunpad!
My personal hack pad! I plan on adding some rarely used keys that I can set as hotkeys for changing FOV and entity distance when speedrunning Minecraft! I also plan to add a slider that can control one of your settings.
Created by
Jame
Hackpad
10 views
0 followers
CAN ⚡🚀
approved Speedrunpad! ago
Tickets awarded: 32 tickets
Tier: 5
Awesome project!
Jame
submitted Speedrunpad! for ship review ago
Jame
added to the journal ago
Soldered!
Took longer than I would like to admit but it's finally all soldered!
Very luckily I sent a message into #hackpad to ask about any specific tips for soldering (I had never soldered SMD before and thought it might be a good idea.) I got a heap of help from multiple people. The biggest tip I got though was ensuring I put the keys in the top part of the case before I soldered them.
I started soldering and it all went relatively well apart from melting some of the plastic on the Neopixels (By some I mean like all of it, oml it sucks) and soldered in the hot-swap keys (I'm never actually going to swap them out so may as well.)
I finish soldering and I flash the firmware (with a little help from AI to make sure I have all the comas in the right places) and turn it on. The keys work, the rotary encoder works but the LED's don't do anything! Looking through the QMK docs I find nothing that helps. Searching through old Reddit threads brings the same results. Going to my last resorts I put my full firmware into an AI and it confirms that the LED's should of worked but they just wouldn't turn on.
I come to two conclusions either I soldered them extremely badly or - as many others have stated, the footprint provided in the guide was wrong. Wanting to fix this I decided to act on the first option by re-soldering all of them as well as I could. After getting almost perfect (in my opinion) soldering to them, I go to turn it on and they still don't work.
So this is where I am now, with a mostly working Hackpad.
I hope to fix the LED's one day but I fret this is caused by the PCB and not something I can easily change.

cubit010 ⚡
requested changes for Speedrunpad! ago
hey there!
for build reviews to get tickets you need to journal your build progress!
Tier: 4
Jame
submitted Speedrunpad! for ship review ago
alexren ⚡🚀
requested changes for Speedrunpad! ago
your readme is missing info on your build!
Tier: 5
Jame
submitted Speedrunpad! for ship review ago
CAN ⚡🚀
approved Speedrunpad! ago
Nice job speedrunning it
Jame
submitted Speedrunpad! for ship review ago
Shadow
requested changes for Speedrunpad! ago
Hey! Very cool hackpad , it has everything just needs a few more changes before being done! Please re check the schematics of the case , right now your Encoder Pins are connected to already used pins in xiao , could you please fix that! Do ping me in #blueprint-drafts before submitting again to verify the schematics , and include the assembled model in STEP format! Thanks
Jame
submitted Speedrunpad! for ship review ago
Owen C
requested changes for Speedrunpad! ago
Hey! Good looking hackpad! A few things before we can accept it, your README is lacking some of the required content. Please make sure to include a screenshot of your schematic and a BOM. Refer to the submission guidelines to make sure you have all the required content in your README. You can ping me in #blueprint if you have any questions, I am happy to help :)
Jame
submitted Speedrunpad! for ship review ago
CAN ⚡🚀
requested changes for Speedrunpad! ago
Please add a screenshot of your full assembly including the case
Jame
submitted Speedrunpad! for ship review ago
CAN ⚡🚀
requested changes for Speedrunpad! ago
Please organize your files into PCB, Firmware, and 3d case folders in your github repo
Jame
submitted Speedrunpad! for ship review ago
PenguinMo
requested changes for Speedrunpad! ago
this seems cool but Please refer to (https://blueprint.hackclub.com/about/submission-guidelines) and organise your github repo with correct files , folders, if u need help with this you can DM me @penguinmo
Jame
submitted Speedrunpad! for ship review ago
Shadow
requested changes for Speedrunpad! ago
Hey! Please refer to (https://blueprint.hackclub.com/about/submission-guidelines) and organise your github repo with correct files , folders.
Jame
submitted Speedrunpad! for ship review ago
Jame
started Speedrunpad! ago
6/4/2026 - Soldered!
Took longer than I would like to admit but it's finally all soldered!
Very luckily I sent a message into #hackpad to ask about any specific tips for soldering (I had never soldered SMD before and thought it might be a good idea.) I got a heap of help from multiple people. The biggest tip I got though was ensuring I put the keys in the top part of the case before I soldered them.
I started soldering and it all went relatively well apart from melting some of the plastic on the Neopixels (By some I mean like all of it, oml it sucks) and soldered in the hot-swap keys (I'm never actually going to swap them out so may as well.)
I finish soldering and I flash the firmware (with a little help from AI to make sure I have all the comas in the right places) and turn it on. The keys work, the rotary encoder works but the LED's don't do anything! Looking through the QMK docs I find nothing that helps. Searching through old Reddit threads brings the same results. Going to my last resorts I put my full firmware into an AI and it confirms that the LED's should of worked but they just wouldn't turn on.
I come to two conclusions either I soldered them extremely badly or - as many others have stated, the footprint provided in the guide was wrong. Wanting to fix this I decided to act on the first option by re-soldering all of them as well as I could. After getting almost perfect (in my opinion) soldering to them, I go to turn it on and they still don't work.
So this is where I am now, with a mostly working Hackpad.
I hope to fix the LED's one day but I fret this is caused by the PCB and not something I can easily change.
